Question: I'm looking for a way to create more immersive AR/VR experiences without controllers or wearables, can you suggest a solution?

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Ultraleap

If you want to build AR/VR experiences that are more immersive but that don't require controllers or headsets, Ultraleap has an interesting option. Its hand tracking and haptic technology uses infrared cameras and sensors to track your hands, letting you use natural gestures to control AR/VR apps. The technology is good for XR, automotive, interactive kiosks and digital out-of-home advertising. It offers a single physical interaction model for a broad range of gestures, so it's good for immersive experiences.

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Qonqur

Another interesting project is Qonqur, which is geared toward virtual hands digital learning and research. With webcam spatial computing and gesture control, you can use your hands to control your computer. It's good for learning, research and brainstorming through a web app and browser extension, and it doesn't require VR headsets or downloads. It offers webcam support for lots of devices and presentation tools for intuitive hand gestures.

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Hololink

If you want to build your own AR experiences, Hololink has an AR editor with a drag-and-drop interface. The company's technology is designed to attract customers and get them to buy something with interactive and immersive marketing experiences like mobile marketing games, product demonstrations and in-store promotions. It's got features like custom branding, multiple-image tracking, GPS integration and analytics to measure engagement.

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Ultraleap

Ultraleap and Hololink are good options if you want to build immersive AR/VR experiences without controllers or headsets, each with a variety of features geared for different uses and user needs.

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