Question: I'm looking for a game engine that allows me to build multiplayer games quickly and easily.

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Photon Engine

If you want a game engine that lets you build multiplayer games fast, the Photon Engine is a great option. It comes with a cross-platform backend service that supports Android, iOS, .NET, Mac OS, Unity 3D, and Unreal Engine, with state synchronization and deterministic performance. The service also includes real-time APIs for matchmaking and room management, voice and chat support, and cloud hosting with low-latency servers in all major regions.

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Dreamlab

Another powerful option is Dreamlab, which uses modern web technology to make game development easier and concentrate on game design instead of asset creation. It supports real-time multiplayer, AI-generated assets and web-based development. Dreamlab also has a web-based interface, real-time collaboration and the ability to publish games as standalone web apps or Discord Activities, so it's a good option for building fast multiplayer games.

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Microsoft Azure PlayFab

If you need a broader set of services, check out Microsoft Azure PlayFab. The service lets you build and operate live games on Xbox, PlayStation, Nintendo Switch and other platforms, with features like cross-network identity, matchmaking and real-time analytics. It also includes tools for live operations, content management and engagement and retention, so it's a good option for game developers who want something more powerful than a simple game engine.

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Vivox

Last, Vivox is in-game voice chat software that's integrated with Unity and Unreal engines, with support for cross-play compatible chat and other features like 3D Positional Voice Chat. The service is designed to improve multiplayer gaming by letting players communicate in real time, so it's a good addition to your game engine.

Additional AI Projects

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QuickBlox

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Noodl

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Backendless

Build high-performance apps with a visual low-code builder, codeless logic, real-time database, and automated user management, scaling effortlessly without excessive coding.